Dingo Creek is an engaging, easy to use multimedia learning tool with accompanying classroom activities and resources. The players travel back in time to save the fictional small community of Dingo Creek from a disaster that has struck the town. In the second game, players explore how to build community resilience as they help the community recover. Dingo Creek provides interactive content for students and teachers that is based on real life issues and problems that affect a community during and after a disaster.
Dingo Creek – The Disaster
A learning object to immerse middle year students in natural disaster education in an Australian context, Dingo Creek is designed to engage students in:
- identifying the risks natural disasters pose to their immediate community,
- using the emergency risk management process to reduce the impacts of natural disaster on the Australian environment.
Concisely mapped to state and territory curriculum frameworks, Dingo Creek - The Disaster is supported by an extensive teaching guide which includes eight lesson plans. The lesson plans will provide an opportunity for students to raise their awareness of local risks of natural disaster, the emergency risk management process and aims to promote disaster resilience within their communities.
Take the challenge and go back in time to change the future!
A disaster has hit the Australian coastal community of Dingo Creek. But the consequences didn't need to be so devastating.
Your mission, should you choose to accept it, is to travel back in time to before the disaster hits and save Dingo Creek!
Dingo Creek – The Recovery
Dingo Creek - The Recovery is based on real life issues and problems that affect a community after a disaster. You will look at the aftermath of a disaster and deal with the problems involved in rebuilding a community, not just the physical reconstruction, but the social, economic and environmental rebuilding necessary.
Following on from Dingo Creek - The Disaster, Dingo Creek - The Recovery can be played as a sequel or as a stand-alone game. The two learning games aim to explain broader emergency management concepts and issues.